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Game Developer January 2013
16 January 2013

Game Developer  January 2013
Game Developer January 2013
English | 68 Pages | PDF | 15.5 MB

Game Developer magazine is a monthly trade periodical for the video game industry. The magazine is available free to qualified game professionals in the USA, and paid paper subscriptions and a paid digital edition are also available. Individual issues can be bought at Gamasutra. Game Developer was launched in March 1994 and is now distributed to 35,000 readers, mainly in North America.
AFL Game Day 2013 04 21 HDTV x264-W4F
26 April 2013

AFL Game Day 2013 04 21 HDTV x264-W4F


AFL.Game.Day.2013.04.21.HDTV.x264-W4F
File: afl.game.day.2013.04.21.hdtv.x264-w4f.mp4
Size: 808601785 bytes (771.14 MiB), duration: 01:06:58, avg.bitrate: 1610 kb/s
Audio: aac, 48000 Hz, stereo (und)
Video: h264, yuv420p, 720×404, 25.00 fps(r) (und)
AFL Game Day 2013 03 17 HDTV x264-W4F
17 March 2013

AFL Game Day 2013 03 17 HDTV x264-W4F

AFL.Game.Day.2013.03.17.HDTV.x264-W4F
File: AFL.Game.Day.2013.03.17.HDTV.x264-W4F.mp4
Size: 439362763 bytes (419.01 MiB), duration: 00:51:37, avg.bitrate: 1135 kb/s
Audio: aac, 48000 Hz, stereo (und)
Video: h264, yuv420p, 720x404, 25.00 fps(r) (und)
C# Game Programming: For Serious Game Creation by Daniel Schuller
2 February 2013

C# Game Programming: For Serious Game Creation by Daniel Schuller

Daniel Schuller, "C# Game Programming: For Serious Game Creation"
2010 | ISBN: 1435455568 | 488 pages | PDF | 5,6 MB

Even experienced game developers sometimes have a hard time making their vision for a great game a reality. The number of available programming languages, libraries, and production methods can make the development process overwhelming and result in complicated, unreliable game code. C# Game Programming: For Serious Game Creation shows programmers how to write simple, clean, and reliable code step-by-step through the creation of a basic game. The game is built using C#, a high-level programming language, and OpenGL, an industry favorite for graphics display.
Reactors (R) - The Game (2013)
7 May 2013

Reactors (R) - The Game (2013)


Reactors (R) - The Game (2013)
Drum & Bass | Dubooz 69 (DUBOOZ69034)
320 kbps | MP3 | single | 2013-04-27 | 00:14:48 | 35.86 Mb
N.O.R.E. - Student Of the Game (2013)
17 April 2013

N.O.R.E. - Student Of the Game (2013)

N.O.R.E. - Student Of the Game (2013)
19 Tracks | Release: 2013 | Mp3 320kbps | 44.1 Khz | Joint - Stereo | 124 MB
Genre: Hip Hop
Indie Game Mag - January 2013
20 January 2013

Indie Game Mag - January 2013
Indie Game Mag - January 2013
English | PDF | 37 pages | 20.1 MB

The Indie Game Magazine is an independently owned, developer-centric, video game magazine. Indie Game Mag reviews and reports news on indie and casual games only! To our knowledge, we are the only exclusively indie game magazine available...so we have that going for us. What are indie games? Indie games are video games made by only a hand full of people, as opposed to the massive teams that make up the largest game studios. Indie Games are typically published by the people that make them or by some other small casual portal or distributor.
Torque Game Builder v1.74
14 January 2013

Torque Game Builder v1.74

Torque Game Builder v1.74
English | Torque Game Builder v1.74 | 47.64 MB


orque 2D is an extremely powerful and easy to use 2D game engine.
Built upon the Torque architecture, Torque 2D offers many of the
features found in our cutting edge 3D game engine, but is customized for
2D gameplay. With its intuitive and powerful editor, anyone can jump
into game creation with little or no prior programming or game
development knowledge. Your license to Torque 2D provides you with a
complete 2D feature set.
Game Programming Algorithms and Techniques
25 December 2013

Game Programming Algorithms and Techniques
Game Programming Algorithms and Techniques
Addison-Wesley Professional (December 2013) | ISBN: 0321940156 | PDF + EPUB | 352 pages | 43.7 MB


Game Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical concepts that see actual use in the game industry.
The Game Plan 2013 04 04 HDTV x264-W4F
14 April 2013

The Game Plan 2013 04 04 HDTV x264-W4F

The.Game.Plan.2013.04.04.HDTV.x264-W4F
File: the.game.plan.2013.04.04.hdtv.x264-w4f.mp4
Size: 381440852 bytes (363.77 MiB), duration: 00:43:59, avg.bitrate: 1156 kb/s
Audio: aac, 48000 Hz, stereo (und)
Video: h264, yuv420p, 720x404, 25.00 fps(r) (und)