The Art of Character Design Volume I


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Gnomon Workshop: Character Design for Games and Animation Volume 2
24 June 2011

Gnomon Workshop: Character Design for Games and Animation Volume 2

Gnomon Workshop: Character Design for Games and Animation Volume 2 | 794 MB
Genre: eLearning


In this second of two DVDs, Cameron Davis discusses how he brings a character to life by fleshing out the design in Adobe Photoshop®. Not merely coloring, the design continues to evolve in the digital stage. Cameron takes you step-by-step through this process, covering Photoshop techniques, color studies and color theory, and understanding the psychology of audience reaction.
Character Design for Games and Animation Volume 1-2
8 August 2011

Character Design for Games and Animation Volume 1-2

Character Design for Games and Animation Volume 1-2 [TheGnomonWorkshop]
FileSonic | Filepost | Wupload | Uploadstation Links
Video Codec: VP6 Flash Video
Video: Flash Video four 1024x768, Aspect Ratio 4:3 Movie FPS 15
Audio: MPEG Audio Layer 3 22050Hz one channel mono 48Kbps
The Gnomon Workshop - Character Design for Games and Animation Volume 1 (2010)
28 October 2012

The Gnomon Workshop - Character Design for Games and Animation Volume 1 (2010)
The Gnomon Workshop - Character Design for Games and Animation Volume 1 (2010)
English | FLV | Flash Video four 1280x720 | Mp3 96 kbps | Duration: 105 min | 1.52 GB
Genre: Training


In this first of two DVDs, Cameron Davis discusses character design at its most fundamental. He begins with basic design theory, color and shape, and shows how to use them to visually tell a story with a character. Beginning with a loose story, Cameron takes you through his thought process when designing for games or animation. From brainstorming to loose sketching, reference gathering and silhouette studies, Cameron shows all the stages of ideation and ends with a finished line drawing that is ready for color.
Character Design for Games and Animation Volume 1&2 (Cameron Davis)
13 October 2011

 Character Design for Games and Animation Volume 1&2 (Cameron Davis)

Character Design for Games and Animation Volume 1&2 Cameron Davis

Character Design for Games and Animation Volume 1&2 Cameron Davis | 2.3GB

Video Codec: VP6 Flash Video
Video: Flash Video four 1024x768 Aspect Ratio 4:3 Movie FPS 15
Audio: MPEG Audio Layer 3 22050Hz one channel mono 48Kbps
Character Design for Games and Animation Volume 1-2 [TheGnomonWorkshop]619
11 October 2011

Character Design for Games and Animation Volume 1-2 [TheGnomonWorkshop]619
Character Design for Games and Animation Volume 1-2 [TheGnomonWorkshop]

Gnomon Workshop: Character Design for Games and Animation. Volume 2
16 May 2011

Gnomon Workshop: Character Design for Games and Animation. Volume 2

Gnomon Workshop: Character Design for Games and Animation. Volume 2
English | Flash Video 4 1280x720, Aspect Ratio 16:9 | MPEG Audio Layer 3 22050Hz 1 channel mono 96 Kbps | 794 Mb

In this second of two DVDs, Cameron Davis discusses how he brings a character to life by fleshing out the design in Adobe Photoshop®. Not merely coloring, the design continues to evolve in the digital stage. Cameron takes you step-by-step through this process, covering Photoshop techniques, color studies and color theory, and understanding the psychology of audience reaction.
Gnomon Training - 3D Character Design Volume 1,2 with Scott Patton
30 January 2013

Gnomon Training - 3D Character Design Volume 1,2 with Scott Patton
Gnomon Training - 3D Character Design Volume 1,2 with Scott Patton
English | VP6F 1024x768 | MP3 48 Kbps | 4.05 GB + 1.76 GB
Genre: eLearning

Scott Patton started his career as a make-up effects artist in the 1990s, developing his sculpting, painting and design skills under the tight production deadlines of the movie industry. Patton's work as a make-up effects artist can be seen in a diverse range of films from Sin City and Kill Bill to Amistad and The Green Mile. While working on the Academy Award winning The Chronicles of Narnia: The Lion, the Witch and the Wardrobe, Patton discovered ZBrush and quickly realized that this tool could speed up the often frustrating character design process.
3D Character Design Volume 1 - Proto-concepting for Film with Scott Patton
22 August 2013

3D Character Design Volume 1 - Proto-concepting for Film with Scott Patton
3D Character Design Volume 1 - Proto-concepting for Film with Scott Patton
English | 616 Kbps, 1024 x 768, 15.000 fps | AAC, 44.1 KHz, 2 channels, 64.0 Kbps | 4.05 GB
Genre: elearning
Gnomon Workshop - 3D Character Design Volume 1: Proto-concepting for Film (ENG)
15 May 2011

Gnomon Workshop - 3D Character Design Volume 1: Proto-concepting for Film (ENG)

Gnomon Workshop - 3D Character Design Volume 1: Proto-concepting for Film (ENG)
English | AVC1 1024x768 | MP3 128 Kbps | 4.05 Gb
Genre: eLearning

Scott PattonOpisanie: In this DVD, Scott Patton shows the processes he uses to create finished character designs for feature films. This DVD explores Patton's fast and efficient method for concept sculpting, skipping the 2D sketch phase all together and designing the character entirely within ZBrush. This method of design is more interactive and has allowed him to work with directors one-on-one directly in 3D. From basic form to final detail, Patton uses a combination of ZBrush's tools and straight forward explanations to show how a character can be created without the usual time restrictions and hassle of most 3D packages. He covers everything from blocking out the forms and fleshing out the muscles, to adding props, detailing with alphas and posing the character.
Gnomon Workshop: Character Design for Games and Animation. Volume 1
16 May 2011

Gnomon Workshop: Character Design for Games and Animation. Volume 1

Gnomon Workshop: Character Design for Games and Animation. Volume 1
English | Flash Video 4 1280x720, Aspect Ratio 16:9 | MPEG Audio Layer 3 22050Hz 1 channel mono 96 Kbps | 1.52 Gb

In this first of two DVDs, Cameron Davis discusses character design at its most fundamental. He begins with basic design theory, color and shape, and shows how to use them to visually tell a story with a character. Beginning with a loose story, Cameron takes you through his thought process when designing for games or animation. From brainstorming to loose sketching, reference gathering and silhouette studies, Cameron shows all the stages of ideation and ends with a finished line drawing that is ready for color.