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The Gnomon Workshop - Dynamics 4: Rigid Bodies
11 June 2012

The Gnomon Workshop - Dynamics 4: Rigid Bodies

The Gnomon Workshop - Dynamics 4: Rigid Bodies
Audio: Dolby AC3 48000Hz 6ch 192Kbps [AC3]
Video: MPEG2 Video 720x480 (4:3) 29.97fps 9396Kbps [Video]

Rigid Bodies are NURBS or Polygonal surfaces that can react to the dynamic forces of fields and collisions. In this video, you will learn how to create and animate Rigid Bodies using a variety of techniques including keyframing, fields and collisions. Rigid Body Constraints are used to limit the motion of Rigid Bodies. Constraints simulate the behavior of mechanisms which exist in the real world.
Guide to Dynamic Simulations of Rigid Bodies and Particle Systems
9 June 2015


Guide to Dynamic Simulations of Rigid Bodies and Particle Systems
Murilo G. Coutinho - Guide to Dynamic Simulations of Rigid Bodies and Particle Systems
Published: 2012-10-09 | ISBN: 1447144163, 1447161165 | PDF | 402 pages | 4.36 MB
Introduction to MassFX in 3ds Max 2012
30 May 2012

Introduction to MassFX in 3ds Max 2012
Introduction to MassFX in 3ds Max 2012
English | Audio: mp3 92 Kbps | Completion Time: 03 hrs. 12 min | 2.1GB
Genre: eLearning

In this 3ds Max tutorial, we discover the power that MassFX can deliver when working with rigid bodies. Throughout these tutorials, we'll learn how to utilize rigid bodies using the MassFX toolset. We'll start off by learning the basics of rigid bodies in 3ds Max. Then we'll move on into planning out our scene to give us the result we're looking for. Then we'll utilize some helpful scripts that will allow us to cut apart our geometry. Once the scene is prepared, we'll jump into applying dynamic, kinematic and static rigid bodies to create the destructive scene we desire.
Guide to Dynamic Simulations of Rigid Bodies and Particle Systems
9 June 2015

Guide to Dynamic Simulations of Rigid Bodies and Particle Systems

Murilo G. Coutinho - Guide to Dynamic Simulations of Rigid Bodies and Particle Systems
Published: 2012-10-09 | ISBN: 1447144163, 1447161165 | PDF | 402 pages | 4.36 MB

This book introduces the techniques needed to produce realistic simulations and animations of particle and rigid-body systems. The text focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic-simulation engines. Each chapter examines numerous algorithms, describing their design and analysis in an accessible manner, without sacrificing depth of coverage or mathematical rigor.
Digital Tutors - Introduction to MassFX in 3ds Max
16 December 2012

Digital Tutors - Introduction to MassFX in 3ds Max
Digital Tutors - Introduction to MassFX in 3ds Max
English | h264 1280x720 15 fps | AAC 188 Kbps 44.1 KHz | 2.00 GB
Genre: eLearning

In this 3ds Max tutorial, we discover the power that MassFX can deliver when working with rigid bodies. Throughout these tutorials, we'll learn how to utilize rigid bodies using the MassFX toolset. We'll start off by learning the basics of rigid bodies in 3ds Max. Then we'll move on into planning out our scene to give us the result we're looking for. Then we'll utilize some helpful scripts that will allow us to cut apart our geometry. Once the scene is prepared, we'll jump into applying dynamic, kinematic and static rigid bodies to create the destructive scene we desire.
Digital Tutors - Introduction to MassFX in 3ds Max-tG
21 September 2013

Digital Tutors - Introduction to MassFX in 3ds Max-tG

Digital Tutors - Introduction to MassFX in 3ds Max-tG
English | h264 1280x720 15 fps | AAC 188 Kbps 44.1 KHz | 2.00 GB
Genre: eLearning

In this 3ds Max tutorial, we discover the power that MassFX can deliver when working with rigid bodies. Throughout these tutorials, we'll learn how to utilize rigid bodies using the MassFX toolset. We'll start off by learning the basics of rigid bodies in 3ds Max. Then we'll move on into planning out our scene to give us the result we're looking for. Then we'll utilize some helpful scripts that will allow us to cut apart our geometry. Once the scene is prepared, we'll jump into applying dynamic, kinematic and static rigid bodies to create the destructive scene we desire.
Nonlinear Dynamics: Mathematical Models for Rigid Bodies with a Liquid
23 May 2015

Nonlinear Dynamics: Mathematical Models for Rigid Bodies with a Liquid

Nonlinear Dynamics: Mathematical Models for Rigid Bodies with a Liquid (De Gruyter Studies in Mathematical Physics) by Ivan A. Lukovsky
English | 2015 | ISBN: 3110316552, 3110316587 | 394 pages | EPUB | 12,8 MB

This book is devoted to analytically approximate methods in the nonlinear dynamics of a rigid body with cavities partly filled by liquid. It combines several methods and compares the results with experimental data. It is useful for experienced and early-stage readers interested in analytical approaches to fluid-structure interaction problems, the fundamental mathematical background and modeling the dynamics of such complex mechanical systems.
Digital-tutors: Soft and Rigid Bodies in XSI [HF]
15 May 2010


Digital-tutors: Soft and Rigid Bodies in XSI [HF]
Video Training | HF | 132Mb
Digital-tutors: Soft and Rigid Bodies in XSI [HF,FS,Fs]
31 October 2010

Digital-tutors: Soft and Rigid Bodies in XSI [HF,FS,Fs]

Video Training | HF-FS-Fs | 132Mb

Digital-tutors : Soft and Rigid Bodies in Maya [HF,FS,Fs]
26 October 2010

Digital-tutors : Soft and Rigid Bodies in Maya [HF,FS,Fs]

Video Training | HF-FS-Fs |330Mb