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The Gnomon Workshop - Dynamics 4: Rigid Bodies
11 June 2012

The Gnomon Workshop - Dynamics 4: Rigid Bodies

The Gnomon Workshop - Dynamics 4: Rigid Bodies
Audio: Dolby AC3 48000Hz 6ch 192Kbps [AC3]
Video: MPEG2 Video 720x480 (4:3) 29.97fps 9396Kbps [Video]

Rigid Bodies are NURBS or Polygonal surfaces that can react to the dynamic forces of fields and collisions. In this video, you will learn how to create and animate Rigid Bodies using a variety of techniques including keyframing, fields and collisions. Rigid Body Constraints are used to limit the motion of Rigid Bodies. Constraints simulate the behavior of mechanisms which exist in the real world.
Introduction to MassFX in 3ds Max 2012
30 May 2012

Introduction to MassFX in 3ds Max 2012
Introduction to MassFX in 3ds Max 2012
English | Audio: mp3 92 Kbps | Completion Time: 03 hrs. 12 min | 2.1GB
Genre: eLearning

In this 3ds Max tutorial, we discover the power that MassFX can deliver when working with rigid bodies. Throughout these tutorials, we'll learn how to utilize rigid bodies using the MassFX toolset. We'll start off by learning the basics of rigid bodies in 3ds Max. Then we'll move on into planning out our scene to give us the result we're looking for. Then we'll utilize some helpful scripts that will allow us to cut apart our geometry. Once the scene is prepared, we'll jump into applying dynamic, kinematic and static rigid bodies to create the destructive scene we desire.
Digital Tutors - Introduction to MassFX in 3ds Max
16 December 2012

Digital Tutors - Introduction to MassFX in 3ds Max
Digital Tutors - Introduction to MassFX in 3ds Max
English | h264 1280x720 15 fps | AAC 188 Kbps 44.1 KHz | 2.00 GB
Genre: eLearning

In this 3ds Max tutorial, we discover the power that MassFX can deliver when working with rigid bodies. Throughout these tutorials, we'll learn how to utilize rigid bodies using the MassFX toolset. We'll start off by learning the basics of rigid bodies in 3ds Max. Then we'll move on into planning out our scene to give us the result we're looking for. Then we'll utilize some helpful scripts that will allow us to cut apart our geometry. Once the scene is prepared, we'll jump into applying dynamic, kinematic and static rigid bodies to create the destructive scene we desire.
Digital Tutors - Introduction to MassFX in 3ds Max-tG
21 September 2013

Digital Tutors - Introduction to MassFX in 3ds Max-tG

Digital Tutors - Introduction to MassFX in 3ds Max-tG
English | h264 1280x720 15 fps | AAC 188 Kbps 44.1 KHz | 2.00 GB
Genre: eLearning

In this 3ds Max tutorial, we discover the power that MassFX can deliver when working with rigid bodies. Throughout these tutorials, we'll learn how to utilize rigid bodies using the MassFX toolset. We'll start off by learning the basics of rigid bodies in 3ds Max. Then we'll move on into planning out our scene to give us the result we're looking for. Then we'll utilize some helpful scripts that will allow us to cut apart our geometry. Once the scene is prepared, we'll jump into applying dynamic, kinematic and static rigid bodies to create the destructive scene we desire.
Digital-tutors: Soft and Rigid Bodies in XSI [HF]
15 May 2010


Digital-tutors: Soft and Rigid Bodies in XSI [HF]
Video Training | HF | 132Mb
Digital-tutors: Soft and Rigid Bodies in XSI [HF,FS,Fs]
31 October 2010

Digital-tutors: Soft and Rigid Bodies in XSI [HF,FS,Fs]

Video Training | HF-FS-Fs | 132Mb

Digital-tutors : Soft and Rigid Bodies in Maya [HF,FS,Fs]
26 October 2010

Digital-tutors : Soft and Rigid Bodies in Maya [HF,FS,Fs]

Video Training | HF-FS-Fs |330Mb

Digital-Tutors - Introduction to MassFX in 3ds Max
16 December 2012

Digital-Tutors - Introduction to MassFX in 3ds Max

Digital-Tutors - Introduction to MassFX in 3ds Max
English | .flv | h264 1016 kbps | 1280 x 720 15fps | aac 44,1kHz stereo | 3h 32mn | 1.99 Gb (With Project Files)
Release Date: March 1, 2012 | Author: Joshua Kinney | Required Software: 3ds Max 2012
Genre: eLearning

In this 3ds Max tutorial, we discover the power that MassFX can deliver when working with rigid bodies. Throughout these tutorials, we'll learn how to utilize rigid bodies using the MassFX toolset. We'll start off by learning the basics of rigid bodies in 3ds Max. Then we'll move on into planning out our scene to give us the result we're looking for. Then we'll utilize some helpful scripts that will allow us to cut apart our geometry. Once the scene is prepared, we'll jump into applying dynamic, kinematic and static rigid bodies to create the destructive scene we desire.
Realflow Magazine Rigid Body Dynamics
24 May 2010

RealFlow Magazine: Rigid Body Dynamics
RealFlow Magazine: Rigid Body Dynamics
English | 68 Pages | PDF | 62MB

Rigid Body Dynamics is one of RealFlow's key features, but still a little underestimated, though its capability of interacting with fluids is a strong feature. The possibilities with rigid bodies are at least as versatile as with fluid dynamics. The Character Environment Scripts from Next Limit are a powerful extension of the existing system. RF_magazine's “Rigid Body Dynamics” gives a coherent summary of the backgrounds and methods behind this mighty feature. Additionally you'll get basic, but essential facts about forces, velocities, and other physical properties.