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Wallpaper Pack By KaraKurt ZERO
24 September 2010

Wallpaper Pack By KaraKurt ZERO

61 Resim | Çözünürlük - 1600x1200 veya 2048x1536 | Boyut 53.87 Mb
Cevşen - Hayrat Neşriyat
28 February 2012

Cevşen - Hayrat Neşriyat

Cevşen - Hayrat Neşriyat
EPUB, Mobi | 42 pages | 12.7 MB - 5 MB

Hayrat Neşriyat'ın internet üzerinden yayınladığı, Hüsrev hattı ile yazılmış Cevşen'in ekitap okuyuculara uyarlanmış halidir. Sayfa sayısından anlaşılacağı üzere sadece Cevşen kısmını içerir. İçindekiler bölümünü kullanarak dilediğiniz bab'a gidebileceğiniz gibi, sayfa numarasını aratarakta dolaylı olarak istediğiniz bab'a ulaşabilirsiniz. Kinde için yatay ve dikey okuma seçeneklerini destekler. Dilerseniz resim üzerine tıklayıp ilgili bab'ı tam ekran okuyabilirsiniz. Kaldığınız yeri işaretleyip, not tutabilirsiniz.
Digital.Tutors.Creating a Rocket Swarm with Procedural Volume Copying in Houdini 13.0.447
10 October 2014

Digital.Tutors.Creating a Rocket Swarm with Procedural Volume Copying in Houdini 13.0.447

Digital.Tutors.Creating a Rocket Swarm with Procedural Volume Copying in Houdini 13.0.447
English | Size: 635 MB
Category: Digital Tutors

In this Houdini tutorial we will learn how to use procedural volume copying to create a rocket swarm that is both efficient and flexible. It will allow us to make modifications to timing, positioning, and scale without having to recreate or resim the effect from scratch. To achieve this effect, we will setup several basic pyro simulations. We will then create a particle simulation with custom attributes to use as our copy points. Then use the Copy SOP and copy stamping to position our pyro simulations correctly. We will use VBD cloud modeling tools in conjunction with our particle simulation to make rocket trails. Finally, we will bring all these elements together, shade them, and render in Mantra.
Digital Tutors - Creating a Rocket Swarm with Procedural Volume Copying in Houdini
24 September 2014

Digital Tutors - Creating a Rocket Swarm with Procedural Volume Copying in Houdini
Digital Tutors - Creating a Rocket Swarm with Procedural Volume Copying in Houdini
English | .MP4 | aac, 44100 Hz, stereo | h264, yuv420p, 1280x720, 15.00 fps(r) | 666MB
Genre: E-learning

In this Houdini tutorial we will learn how to use procedural volume copying to create a rocket swarm that is both efficient and flexible. It will allow us to make modifications to timing, positioning, and scale without having to recreate or resim the effect from scratch. To achieve this effect, we will setup several basic pyro simulations. We will then create a particle simulation with custom attributes to use as our copy points. Then use the Copy SOP and copy stamping to position our pyro simulations correctly. We will use VBD cloud modeling tools in conjunction with our particle simulation to make rocket trails. Finally, we will bring all these elements together, shade them, and render in Mantra.