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Pro OpenGL ES for iOS
18 January 2012

Pro OpenGL ES for iOS
Pro OpenGL ES for iOS
Apr..ss | 2012 | ISBN: 1430238402 | 346 pages | epub + | 20 MB

In Pro OpenGL ES for iOS, you'll find out how to harness the full power of OpenGL ES, and design your own 3D applications by building a fully-functional 3D solar system model using Open GL ES!
OpenGL Programming for the X Window System
22 May 2011

OpenGL Programming for the X Window System

OpenGL Programming for the X Window System

1996 | 576 | ISBN: 0201483599 | PDF | 118 Mb

OpenGL is the fastest and most widely available software standard for producing high-quality color images of 3D scenes. This practical guide shows X programmers how to construct working 3D applications using OpenGL and how to tightly integrate OpenGL applications with the X Window System. Written by a Silicon Graphics X Window System and OpenGL expert, OpenGL Programming for the X Window System uses the OpenGL Utility Toolkit (GLUT) to show how OpenGL programs can be constructed quickly and explores OpenGL features using examples written with GLUT. ...
OpenGL Insights
24 November 2012

OpenGL Insights
Patrick Cozzi, Christophe Riccio, "OpenGL Insights"
2012 | ISBN-10: 1439893764 | PDF | 712 pages | 20 MB


Get Real-World Insight from Experienced Professionals in the OpenGL Community
With OpenGL, OpenGL ES, and WebGL, real-time rendering is becoming available everywhere, from AAA games to mobile phones to web pages. Assembling contributions from experienced developers, vendors, researchers, and educators, OpenGL Insights presents real-world techniques for intermediate and advanced OpenGL, OpenGL ES, and WebGL developers.
OpenGL(R) Programming on Mac OS(R) X: Architecture, Performance, and Integration
3 July 2010

OpenGL(R) Programming on Mac OS(R) X: Architecture, Performance, and Integration
OpenGL(R) Programming on Mac OS(R) X: Architecture, Performance, and Integration
Publisher: Addison-Wesley Professional | English | December 27, 2007 | ISBN: 0321356527 | PDF | 368 pages | 2.6Mb

The Mac has fully embraced OpenGL throughout its visual systems. In fact, Apple's highly efficient, modern OpenGL implementation makes Mac OS X one of today's best platforms for OpenGL development. OpenGL® Programming on Mac OS® X is the first comprehensive resource for every graphics programmer who wants to create, port, or optimize OpenGL applications for this high-volume platform.
OpenGL Insights
4 August 2014

OpenGL Insights

OpenGL Insights by Patrick Cozzi and Christophe Riccio
English | 2012 | ISBN-10: 1439893764 | PDF | 712 pages | 20 MB

Get Real-World Insight from Experienced Professionals in the OpenGL Community
With OpenGL, OpenGL ES, and WebGL, real-time rendering is becoming available everywhere, from AAA games to mobile phones to web pages.
Pro OpenGL ES for Android
5 March 2012

Pro OpenGL ES for Android

Pro OpenGL ES for Android

2012 | 308 | ISBN: 1430240024 | EPUB | 6 Mb

In Pro OpenGL ES for Android, you'll find out how to harness the full power of OpenGL ES, and design your own 3D applications by building a fully-functional 3D solar system model using Open GL ES!...
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2, 5th Edition
Yesterday, 03:09

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2, 5th Edition

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2, 5th Edition by OpenGL Architecture Review Board
English | August 11, 2005 | ISBN: 0321335732 | 896 Pages | PDF | 55 MB

OpenGL is a powerful software interface used to produce high-quality, computer-generated images and interactive applications using 2D and 3D objects, bitmaps, and color images. The OpenGLA (R) Programming Guide, Fifth Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 1.4. This fifth edition of the best-selling "red book" describes the latest features of OpenGL Versions 1.5 and 2.0, including the introduction of the OpenGL Shading Language.
OpenGL Programming for the X Window System
Yesterday, 04:34

OpenGL Programming for the X Window System

OpenGL Programming for the X Window System by Mark J. Kilgard
English | August 15, 1996 | ISBN: 0201483599 | 576 Pages | PDF | 118 MB

OpenGL is the fastest and most widely available software standard for producing high-quality color images of 3D scenes. This practical guide shows X programmers how to construct working 3D applications using OpenGL and how to tightly integrate OpenGL applications with the X Window System. Written by a Silicon Graphics X Window System and OpenGL expert, OpenGL Programming for the X Window System uses the OpenGL Utility Toolkit (GLUT) to show how OpenGL programs can be constructed quickly and explores OpenGL features using examples written with GLUT.
Petes Dragon (1977) BRRip 720p x264 MKVGuy
10 October 2012

Petes Dragon (1977) BRRip 720p x264 MKVGuy

Petes Dragon (1977) BRRip 720p x264 MKVGuy
IMDB info
Language: English
128 min | 1280 x 720 | 23.98 fps | Mkv | AAC - 128kbs - 48KHz - Stereo | 799 MB
Genre: Adventure | Family | Fantasy
Stars: Sean Marshall, Helen Reddy,Jim Dale

In New England in the early 20th century, Pete is a nine-year-old orphan escaping from his brutal adoptive parents, the Gogans, with his only friend, a cartoon dragon named Elliott. Pete and Elliott successfully escape to Passamaquoddy, Maine, and live with Nora, a lighthouse keeper, and her father, Lampie. Elliott is sought for medicinal purposes by the corrupt Doctor Terminus.
Beginning OpenGL Game Programming
6 September 2010

Beginning OpenGL Game Programming
Beginning OpenGL Game Programming
Course Technology PTR 2009 | 290 | ISBN: 159863528X | PDF | 2 Mb
Are you a beginning programmer just getting started in 3D graphics programming? If you’re comfortable programming in C++ and have a basic understanding of 3D math concepts, "Beginning OpenGL Game Programming, Second Edition" will get you started programming 3D graphics for games using the OpenGL API. Revised to work with the latest version of OpenGL, OpenGL 3.0, this book is perfect for programmers who are new to game development or new to OpenGL. New skills and concepts are taught using step-by-step instructions, with end-of-chapter exercises for testing and reinforcement. From creating a simple OpenGL application, to applying texture mapping, and even displaying 2D fonts, you'll find complete yet concise coverage of all the newest features of OpenGL as they apply to 3D graphics for game development. And by the end of the book, you'll be able to apply your new-found knowledge of OpenGL to create your very own games....