About 112 results (results 1 - 14) :
iPi Desktop Motion Capture 1.2
7 March 2013

iPi Desktop Motion Capture 1.2

iPi Desktop Motion Capture 1.2
English | iPi Desktop Motion Capture 1.2 | 25 MB


In the Moscow-based iPi Soft has developed a unique system of motion capture iPi Desktop Motion Capture, which does not require equipment, were dozens, if not hundreds of thousands of dollars. Motion Capture special suits with sensors and labels are also not needed. All these algorithms replace the machine vision to identify people in the video, filmed by conventional cameras.
iPi Motion Capture Studio v2.0
17 September 2012

iPi Motion Capture Studio v2.0

iPi Motion Capture Studio v2.0
English | iPi Motion Capture Studio v2.0 | 27.15 MB
Mirrors: RapidGator | Extabit | Lumfile


iPi Desktop Motion Capture™ is a markerless motion capture technology that literally puts motion capture at animator's desktop. You can record a video right at your workplace using 1 or 2 MS Kinects, webcams or inexpensive digital cameras and have it converted to 3D animation on your PC. The technology is accurate, easy to use and affordable.
Motion Capture Database - 3D Models
23 February 2012

Motion Capture Database - 3D Models

Motion Capture Database - Textures
formats BVH, BIP, CVH | over 600 presets | 670 MB
iPi Motion Capture Studio Basic v2.0
14 January 2013

iPi Motion Capture Studio Basic v2.0

iPi Motion Capture Studio Basic v2.0
English | iPi Motion Capture Studio Basic v2.0 | 27.15 MB


iPi Desktop Motion Capture™ is a markerless motion capture technology that literally puts motion capture at animator's desktop. You can record a video right at your workplace using 1 or 2 MS Kinects, webcams or inexpensive digital cameras and have it converted to 3D animation on your PC. The technology is accurate, easy to use and affordable.
Introduction to Motion Capture in C4D with the Kinect
9 April 2012

Introduction to Motion Capture in C4D with the Kinect
Introduction to Motion Capture in C4D with the Kinect
English | Audio: aac, 44100 Hz, 84 kb/s | Video: h264, yuv420p, 1440x900, 2417 kb/s | 415Mb
Genre: eLearning

In this tutorial, Sam Welker will show you how he did the Motion Capture test in Cinema 4D using NI Mate and the Kinect Sensor.
AXYZ People 3D Models & Motion Capture Data - 3D Models
23 February 2012

AXYZ People 3D Models & Motion Capture Data - 3D Models

AXYZ People 3D Models & Motion Capture Data - 3D Models
format MAX | MoCaps in BVH & BIP | textures | catalogs | 632 MB
iPi Desktop Motion Capture Standard Edition v1.2.0
10 May 2011

 

iPi Desktop Motion Capture is a markerless motion capture technology that literally puts motion capture at animator's desktop. You can record a video right at your workplace using a webcam or inexpensive digital camera and have it converted to 3D animation on your PC. The technology is accurate, easy to use and affordable.

Human Motion - Understanding, Modeling, Capture and Animation
19 January 2013

Human Motion - Understanding, Modeling, Capture and Animation
Human Motion - Understanding, Modeling, Capture and Animation
2007 | ISBN: 3540757023 | PDF | 339 pages | 15 MB

This book constitutes the refereed proceedings of the Second Workshop on Human Motion, HumanMotion 2007, held in Rio de Janeiro, Brazil October 2007 in conjunction with ICCV 2007.

The 22 revised full papers presented were carefully reviewed and selected from 38 submissions. The papers are organized in topical sections on motion capture and pose estimation, body and limb tracking and segmentation and activity recognition.
MoCap for Artists: Workflow and Techniques for Motion Capture
7 October 2010

MoCap for Artists: Workflow and Techniques for Motion Capture

MoCap for Artists: Workflow and Techniques for Motion Capture
Focal Press | ISBN: 0240810007 | March 28, 2008 | 224 pages | PDF | 5.5MB

Make motion capture part of you graphics and effects arsenal with a mastery of the state-of-the-art systems and workflows.
Eat3D Autodesk MotionBuilder - Motion Capture Production Pipeline (2012)
23 October 2012

Eat3D Autodesk MotionBuilder - Motion Capture Production Pipeline (2012)
Eat3D Autodesk MotionBuilder - Motion Capture Production Pipeline (2012) | 1.04 GB
Genre: Video Training


In this DVD, Instructor Markus Hammarstedt goes through the entire pipeline of taking several motion capture data files and creating a complex final scene. He starts off by giving an overview of the UI and then shows how to export your character from Maya and get it into MotionBuilder. From there he goes into assigning the bones and creating the bind pose. Next, he assigns the markers to an actor and takes that actor to retarget the motion capture to the character.
cmiVFX – Camera Based Motion Capture
24 July 2011

cmiVFX – Camera Based Motion Capture
cmiVFX – Camera Based Motion Capture
English | MP4 | AVC | 1024x576 | 254 kbs | 11.988 fps | AAC, 111 kbps | 631 MB
Genre: Elearning
Autodesk MotionBuilder – Motion Capture Production Pipeline
7 June 2012

Autodesk MotionBuilder – Motion Capture Production Pipeline
Autodesk MotionBuilder – Motion Capture Production Pipeline
English | Resolution: 1280x720(.mp4) | Audio: mp3 112 Kbps | 1.0 Gb
Genre: eLearning

In this DVD, Instructor Markus Hammarstedt goes through the entire pipeline of taking several motion capture data files and creating a complex final scene. He starts off by giving an overview of the UI and then shows how to export your character from Maya and get it into MotionBuilder. From there he goes into assigning the bones and creating the bind pose.
Motion Capture Database - BVH, BIP, CVH
17 July 2011

Motion Capture Database - BVH, BIP, CVH
ULTRA COMPRESSED - 308 MB
formats BVH, BIP, CVH | over 600 presets


Eat3D Autodesk MotionBuilder - Motion Capture Production Pipeline (2012)
24 October 2012

Eat3D Autodesk MotionBuilder - Motion Capture Production Pipeline (2012)

Eat3D Autodesk MotionBuilder - Motion Capture Production Pipeline (2012)
English | 2012 | AVI | eLearning | 1.04GB

In this DVD, Instructor Markus Hammarstedt goes through the entire pipeline of taking several motion capture data files and creating a complex final scene. He starts off by giving an overview of the UI and then shows how to export your character from Maya and get it into MotionBuilder. From there he goes into assigning the bones and creating the bind pose. Next, he assigns the markers to an actor and takes that actor to retarget the motion capture to the character.