digital tutors Modeling Hard Surfaces with NURBS in 3ds Max


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Digital Tutors - Modeling Hard Surfaces with NURBS in 3ds Max
7 June 2013

Digital Tutors - Modeling Hard Surfaces with NURBS in 3ds Max
Digital Tutors - Modeling Hard Surfaces with NURBS in 3ds Max
English | 54 mins | AVC 1280x720 25 fps | MP3 128 Kbps 44.1 KHz | 225 MB
Genre: eLearning | Level: Intermediate

In this course we will use a number of NURBS techniques to build a skateboard in 3ds Max. NURBS geometry provides several advantages over some of the other types of building methods available, but the process for creating NURBS geometry is somewhat different from building polygon or sub-d models. In this course we'll explore hard surface modeling by using a variety of NURBS and spline tools and techniques in 3ds Max to build a skateboard. We'll go over tools like fillets, making NURBS primitives, and using splines. Upon completion, you'll have a taste of the NURBS building process in 3ds Max and be able use these tools in your own projects.
Digital Tutors - Modeling Hard Surfaces with NURBS in Maya
28 May 2012

Digital Tutors - Modeling Hard Surfaces with NURBS in Maya
Digital Tutors - Modeling Hard Surfaces with NURBS in MayaEnglish
| RMVB | RV40 640x480 | MP3 96 Kbps | RS & HF | 171 MB
Genre: Video Training


Digital - Tutors : Modeling Hard Surfaces with NURBS in 3ds Max
7 June 2013

Digital - Tutors : Modeling Hard Surfaces with NURBS in 3ds Max

Digital - Tutors - Modeling Hard Surfaces with NURBS in 3ds Max | 225.11 MB

DigitalTutors-Modeling Hard Surfaces with NURBS in 3ds Max (2013)-tG
12 September 2013

DigitalTutors-Modeling Hard Surfaces with NURBS in 3ds Max (2013)-tG

Digital Tutors - Modeling Hard Surfaces with NURBS in 3ds Max (2013)-tG
English | 54 mins | AVC 1280x720 25 fps | MP3 128 Kbps 44.1 KHz | 225 MB
Genre: eLearning | Level: Intermediate

In this course we will use a number of NURBS techniques to build a skateboard in 3ds Max. NURBS geometry provides several advantages over some of the other types of building methods available, but the process for creating NURBS geometry is somewhat different from building polygon or sub-d models. In this course we'll explore hard surface modeling by using a variety of NURBS and spline tools and techniques in 3ds Max to build a skateboard. We'll go over tools like fillets, making NURBS primitives, and using splines. Upon completion, you'll have a taste of the NURBS building process in 3ds Max and be able use these tools in your own projects.

Digital Tutors - Introduction to Modeling in Maya
16 December 2010

Digital Tutors - Introduction to Modeling in Maya

Digital Tutors - Introduction to Modeling in Maya
English | MOV | 788x648 | SVQ3 753Kbps | MP3 60Kbps | 1.27 GB
Genre:Training

Easily learn several modeling techniques and a customizable workflow to modeling in Maya with over 5 hours of project-based training. Great for new and beginning artists. Popular highlights include: Overview of Modeling Tools in Maya; Introduction to Various Types of Geometry; Surface Conversions; Proxy Modeling; Combining Geometry; Mirroring Geometry; Incorporating Animation to Modeling Workflow; Using a Polygon-to-Subdivision Workflow; Principles of Creating Clean Geometry; Adding Edge Resolution; Working with NURBS Curves, Surfaces, and Trims; Naming and Organizing Assets; Shader Creation and Assignment; Combining and Separating Multiple NURBS Surfaces; Manipulating NURBS Seams with Stitch; Lofting to Create Geometry using Multiple NURBS Curves; Creating Geometry along Paths with NURBS Extrude; Manipulating NURBS Parameterization; Generating Symmetrical Geometry; Extruding to Add Resolution in Specific Areas; Adding and Re-routing Edges with Split Polygon Tool; Interactively Adding Edges around Objects; Building High-res geometry with Low-res Cages; Creasing to Change Hardness of Sub-D Edges; Reshaping High-res Geometry with Lattice Deformers; Creating Interlocking Chain Links with Animated Snapshot;
Digital Tutors - Sculpting Hard Surfaces in ZBrush 3.5 R3 - Tutorials
17 April 2012

Digital Tutors - Sculpting Hard Surfaces in ZBrush 3.5 R3 - Tutorials

Digital Tutors - Sculpting Hard Surfaces in ZBrush 3.5 R3 - Tutorials
English | Video: vp6f, yuv420p, 782x646, 1024 kb/s | Audio: mp3, 44100 Hz, s16 | 1.45 GB
Genre: Video training
Digital-tutors : Introduction to Modeling in 3ds Max
5 March 2012

Digital-tutors : Introduction to Modeling in 3ds Max

Digital-tutors : Introduction to Modeling in 3ds Max
English | Video: svq3, yuvj420p, 788x648, 481 kb/s | Audio: mp3, 22050 Hz, s16 | 1.09 GB
Genre: Video training

Learn a fundamental workflow to Polygon, NURBS, and Splined-based modeling and time-saving techniques to creatively utilizing the robust tools available in 3ds Max. Contains nearly 4 hours of self-paced training for artists new to modeling in 3ds Max and experienced artists seeking a refresher.
Digital Tutors-Quick Start to Modeling in Maya Volume 3+Project Files
2 November 2013

Digital Tutors-Quick Start to Modeling in Maya Volume 3+Project Files

Digital Tutors - Quick Start to Modeling in Maya Volume 3 + Project Files
software: Maya 2014 | Project Files: Included | 820.40 MB

In Volume 3 of Quick Start to Modeling in Maya, we'll build on the modeling concepts covered in volumes 1 and 2.
We'll start by blocking in the main shapes of our stun gun asset, making sure to place edges strategically for later use. We'll use extrusions and edge loops to create hard surface detail and NURBS curves to aid in building specific elements.

Digital-Tutors - Hard Surface Techniques in ZBrush 4R5
14 March 2013

Digital-Tutors - Hard Surface Techniques in ZBrush 4R5

Digital-Tutors - Hard Surface Techniques in ZBrush 4R5 | 1.59GB
Duration: 1h 35m | Video: AVC (.flv) 1280x720 15fps | Audio: AAC 44.1KHz stereo
Genre: eLearning | Level: Intermediate | Language: English

Known in the past for being an incredible tool for organic modeling and sculpting, ZBrush actually also contains an array of tools geared toward hard-surface modeling with more and more features added in each new update.
This ZBrush tutorial goes over many of those tools and features using a simple project based approach. We'll talk about methods for doing simple hard-surface modeling like extrusions and defining edge hardness. We'll also cover mesh replacement to combine different meshes and use DynaMesh to create more complex, seamless hard-surfaces very quickly.
T-Spline Maya Rhinoceros
18 March 2013

T-Spline Maya Rhinoceros

T-Spline Maya Rhinoceros
English | T-Spline Maya Rhinoceros | 511 MB


T-Spline - a new modeling technology, an alternative to NURBS and subdivision surfaces.
NURBS and subdivision surfaces together are one of the cases of T-Splines. This allows the T-splines to adopt all the positive aspects NURBS and Subdivision, and simultaneously remove the majority of their weaknesses. T-spline is a kind of symbiosis between NURBS and Subdivision modeling. It becomes possible to interactively switch between the methods of modeling NURBS / T-spline / Subdivision.