Direct3d 11 Windows Xp


Direct3d 11 Windows Xp download


Direct Download Direct3d 11 Windows Xp
Direct3d 11 Windows Xp High Speed
Search results 70 Articles (Search results 1 - 10) :
Practical Rendering and Computation with Direct3D 11
24 January 2015

Practical Rendering and Computation with Direct3D 11

Practical Rendering and Computation with Direct3D 11 by Jason Zink and Matt Pettineo
English | ISBN: 1568817207 | 2011 | PDF | 648 pages | 40 MB
Direct3D Rendering Cookbook
6 June 2014

Direct3D Rendering Cookbook
Direct3D Rendering Cookbook
2014 | English | PDF, EPUB | 13,3 MB
Direct3D SHADERX: Vertex & Pixel Shader Tips and Techniques by Woldgang Engel
26 June 2015

Direct3D SHADERX: Vertex & Pixel Shader Tips and Techniques by Woldgang Engel

Direct3D SHADERX: Vertex & Pixel Shader Tips and Techniques by Woldgang Engel
English | June 25, 1996 | ISBN: 1556220413 | 523 Pages | PDF | 9 MB

Wolfgang F. Engel has been addicted to game programming for more than 12 years. Since the early betas of DirectX 8, he has focused on vertex and pixel shader programming.He is the author of Beginning Direct3D Game Programming and two upcoming books on Direct3D, and conducts tutorials on Direct3D from all over the world.
Beginning Direct3D Game Programming by Wolfgang Engel
25 May 2015

Beginning Direct3D Game Programming by Wolfgang Engel

Beginning Direct3D Game Programming by Wolfgang Engel
English | June 12, 2003 | ISBN: 193184139X | 428 Pages | PDF | 6 MB


With a detailed explanation of vertex and pixel shader programming, coverage of the new Microsoft HLSL (High Level Shader Language), and greater concentration of the fixed function pipeline, the second edition of this popular reference guide will take you farther than you ever imagined!
Beginning Direct3D Game Programming
14 November 2010

Beginning Direct3D Game Programming

Beginning Direct3D Game Programming

Muska & Lipman 2003 | 440 | ISBN: 193184139X | PDF | 5 Mb

With a detailed explanation of vertex and pixel shader programming, coverage of the new Microsoft HLSL (High Level Shader Language), and greater concentration of the fixed function pipeline, the second edition of this popular reference guide will take you farther than you ever imagined! Written by an industry expert, this book will put an end to your struggle to master the concepts. "Beginning Direct3D Game Programming, 2nd Edition" serves as a comprehensive guide for learning DirectX graphics programming. It allows you to start with the basics and ease your way into graphics and animation. As you work your way through the book, however, you'll get a chance to focus on some advanced shader effects to give your games that extra touch of realism. ...
Carl Granberg - Character Animation With Direct3D
3 October 2010

Carl Granberg - Character Animation With Direct3D

Carl Granberg, "Character Animation With Direct3D"
Charles River Media | 2009 | ISBN: 1584505702 | 448 pages | PDF | 13,7 MB


Do you want to learn how to make your game characters look and move more realistically? Character Animation with Direct3D shows you how to apply fundamental character animation techniques to Direct3D technology to bring your characters to life. Beginning with a brief history of character animation, youíll be introduced to the most common types of character animation.This book covers skeletal animation, morphing, inverse kinematics, ragdoll animation, and much more. Youíll start with a basic 3D character that youíll bring to life as you work your way through each chapter. Throughout the course of the book youíll learn how to create a character that can walk, talk, collide with objects, fall, and more.Youíll utilize skeletal animation for overall movement and morphing animation techniques for more refined movement such as changes in facial expression. You can apply the character animation skills you learn in this book to any game genre. Character Animation with Direct3D is perfect for any game developer looking to create more life-like and interesting game characters.
Aero Glass 1.3.1 for Windows 8.1 (x64)
7 June 2015

Aero Glass 1.3.1 for Windows 8.1 (x64)

Aero Glass 1.3.1 for Windows 8.1 (x64) | 1.38 MB


Aero Glass integrates into the the Desktop Windows Manager without compromising any system components. It uses the native Direct3D device to render the effects and colors. You can change the transparency and base colors directly from the Windows Colorization Control Panel.
Aero Glass 1.3.1 for Windows 8.1 (x64)
7 June 2015

Aero Glass 1.3.1 for Windows 8.1 (x64)

Aero Glass 1.3.1 for Windows 8.1 (x64) | 1.4 MB


Aero Glass integrates into the the Desktop Windows Manager without compromising any system components. It uses the native Direct3D device to render the effects and colors. You can change the transparency and base colors directly from the Windows Colorization Control Panel.
Aero Glass 1.3.1 for Windows 8.1 (x64)
7 June 2015

Aero Glass 1.3.1 for Windows 8.1 (x64)

Aero Glass 1.3.1 for Windows 8.1 (x64) | 1.4 MB

Aero Glass integrates into the the Desktop Windows Manager without compromising any system components. It uses the native Direct3D device to render the effects and colors. You can change the transparency and base colors directly from the Windows Colorization Control Panel.
Pluralsight - Direct2D Fundamentals - Part 2 (2013)
29 March 2013

Pluralsight - Direct2D Fundamentals - Part 2 (2013)

Pluralsight - Direct2D Fundamentals - Part 2 (2013)
WMV | WMW3 110kbps | English | 1024x768 | 15fps | 3h 15mins | WMA2 stereo 128kbps | 365 MB
Genre: Video Training

Learn how to use the powerful new Direct2D 1.1 API along with DirectX to develop stunning applications for the Windows desktop, Windows Store, and Windows Phone. This is an intense crash course in DirectX programming. Youíre going to learn about Direct3D, DXGI, devices, swap chains, but itís more than that. This course is about developing awesome applications for Windows. Youíre going to learn how to develop applications that can run cross-platform, reaching the Windows desktop, Windows Store, and Windows Phone environments. Youíre going to learn about performance and efficiency. Youíre going to learn how to produce high-quality animation. Moreover, youíre going to do it all in C++.