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Direct3D Rendering Cookbook
6 June 2014

Direct3D Rendering Cookbook
Direct3D Rendering Cookbook
2014 | English | PDF, EPUB | 13,3 MB
Beginning Direct3D Game Programming
14 November 2010

Beginning Direct3D Game Programming

Beginning Direct3D Game Programming

Muska & Lipman 2003 | 440 | ISBN: 193184139X | PDF | 5 Mb

With a detailed explanation of vertex and pixel shader programming, coverage of the new Microsoft HLSL (High Level Shader Language), and greater concentration of the fixed function pipeline, the second edition of this popular reference guide will take you farther than you ever imagined! Written by an industry expert, this book will put an end to your struggle to master the concepts. "Beginning Direct3D Game Programming, 2nd Edition" serves as a comprehensive guide for learning DirectX graphics programming. It allows you to start with the basics and ease your way into graphics and animation. As you work your way through the book, however, you'll get a chance to focus on some advanced shader effects to give your games that extra touch of realism. ...
Carl Granberg - Character Animation With Direct3D
3 October 2010

Carl Granberg - Character Animation With Direct3D

Carl Granberg, "Character Animation With Direct3D"
Charles River Media | 2009 | ISBN: 1584505702 | 448 pages | PDF | 13,7 MB


Do you want to learn how to make your game characters look and move more realistically? Character Animation with Direct3D shows you how to apply fundamental character animation techniques to Direct3D technology to bring your characters to life. Beginning with a brief history of character animation, you’ll be introduced to the most common types of character animation.This book covers skeletal animation, morphing, inverse kinematics, ragdoll animation, and much more. You’ll start with a basic 3D character that you’ll bring to life as you work your way through each chapter. Throughout the course of the book you’ll learn how to create a character that can walk, talk, collide with objects, fall, and more.You’ll utilize skeletal animation for overall movement and morphing animation techniques for more refined movement such as changes in facial expression. You can apply the character animation skills you learn in this book to any game genre. Character Animation with Direct3D is perfect for any game developer looking to create more life-like and interesting game characters.
Pluralsight - Direct2D Fundamentals - Part 2 (2013)
29 March 2013

Pluralsight - Direct2D Fundamentals - Part 2 (2013)

Pluralsight - Direct2D Fundamentals - Part 2 (2013)
WMV | WMW3 110kbps | English | 1024x768 | 15fps | 3h 15mins | WMA2 stereo 128kbps | 365 MB
Genre: Video Training

Learn how to use the powerful new Direct2D 1.1 API along with DirectX to develop stunning applications for the Windows desktop, Windows Store, and Windows Phone. This is an intense crash course in DirectX programming. You’re going to learn about Direct3D, DXGI, devices, swap chains, but it’s more than that. This course is about developing awesome applications for Windows. You’re going to learn how to develop applications that can run cross-platform, reaching the Windows desktop, Windows Store, and Windows Phone environments. You’re going to learn about performance and efficiency. You’re going to learn how to produce high-quality animation. Moreover, you’re going to do it all in C++.
Introduction to 3D Game Programming with Directx 11
2 July 2013

Introduction to 3D Game Programming with Directx 11
Frank D. Luna, "Introduction to 3D Game Programming with Directx 11"
2012 | ISBN-10: 1936420228 | 864 pages | PDF | 24 MB


This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation.
HyperSnap DX v 6.83.02 RePack + Portable
9 December 2010


HyperSnap DX v 6.83.02 RePack + Portable | 10.7 MB


HyperSnap allows you to take screenshots of all the major modes. Can capture images as the entire Windows operating system Windows, as well as individual window elements (menus, buttons, bars, etc.), captures images of the games, working on technology DirectX, Direct3D and 3Dfx. In addition to taking screenshots can receive images from scanners, digital cameras connected to computers via TWAIN. The program has a built-in features for handling image files. There is also a function when the screenshot is done using lohlohlohoy commands received via a computer connected to mikrofon.redaktirovaniyu take the screenshots. The auto-scroll allows you to capture images of long (eg www-pages long).
Gregory Junker, Pro OGRE 3D Programming
29 June 2013

Gregory Junker, Pro OGRE 3D Programming
Gregory Junker, Pro OGRE 3D Programming
ISBN: 1590597109 | edition 2006 | PDF | 312 pages | 13 mb

Pro OGRE 3D Programming is your detailed guide to utilizing the OGRE 3D engine, one of the best-in-breed 3D rendering libraries available. You'll learn what OGRE is, and more importantly, what it is not. OGRE gives you an object-oriented interface to render 3D scenes independent of the implementation, such as Direct3D or OpenGL. OGRE is available on Windows, Mac OS X, and Linux. It can be utilized to create a variety of 3D-based applications and is commonly used in game creation.
Beepa Fraps 3.2.5 Retail
25 December 2010


Beepa Fraps 3.2.5 Retail | 2.51 Mb


Fraps - a program designed to count the number of FPS (frames per second) in the applications running in OpenGL and Direct3D. The utility is able to take screenshots and record video with the image on the screen. This is a universal Windows application that can work with all games using DirectX technology or OpenGL. Manage the program can not exit the game, with the help of hot keys. Above all, in advance, make sure that the keyboard shortcuts Fraps does not coincide with the keys used in the game. With Fraps can capture the best moments not only in the form of single frames, but in motion with sound. Users can see the statistics of the parameter frames per second, recorded it in a file, or display the counter in one corner of the screen. Your screen captures are automatically named and timestamped.
Beepa Fraps 3.5.7.15516
20 August 2012

Beepa Fraps 3.5.7.15516

Beepa Fraps 3.5.7.15516

Fraps - a program designed to count the number of FPS (frames per second) in the applications running in OpenGL and Direct3D. The utility is able to take screenshots and record video with the image on the screen. This is a universal Windows application that can work with all games using DirectX technology or OpenGL. Manage the program can not exit the game, with the help of hot keys. Above all, in advance, make sure that the keyboard shortcuts Fraps does not coincide with the keys used in the game. With Fraps can capture the best moments not only in the form of single frames, but in motion with sound. Users can see the statistics of the parameter frames per second, recorded it in a file, or display the counter in one corner of the screen. Your screen captures are automatically named and timestamped.
Ghost Windows 8.1.1 & Windows 7 x64 & Windows XP 2014
23 September 2014

Ghost Windows 8.1.1 & Windows 7 x64 & Windows XP 2014
Ghost Windows 8.1.1 & Windows 7 x64 & Windows xp 2014
Size: 18.227 GB Type: OS