Character Modeling Concepts in Maya 2013


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Digital Tutors - Character Modeling Concepts in Maya 2013
19 February 2013

Digital Tutors - Character Modeling Concepts in Maya 2013
Digital Tutors - Character Modeling Concepts in Maya 2013
English | AVC 1280x720 15 fps | AAC 188 Kbps 44.1 KHz | 4.17 GB
Genre: eLearning

When building computer generated models for games, film, or broadcast, characters provide a unique set of challenges. Character models must not only look like a particular character, but they must also be built in such a way that they are able to be readily animated. This means the topology, or edge flow, can be much more important on a character model than a prop or section of environment.
Digital Tutors - Character Modeling Concepts in Maya FLV
12 February 2013

Digital Tutors - Character Modeling Concepts in Maya FLV
Digital Tutors - Character Modeling Concepts in Maya FLV | 5.94 GB
Run Time: 4h 55m
Release Date: February 4, 2013
Author: Justin Marshall
Required Software: Maya 2013

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Digital Tutors Character Modeling Concepts in Maya
4 March 2013

Digital Tutors Character Modeling Concepts in Maya

Character Modeling Concepts in Maya
English | Team: N/A | .flv | h264, 1280x720, 15.00 fps | aac, 44100 Hz, stereo | 1.98 GB
Genre: eLearning


When building computer generated models for games, film, or broadcast, characters provide a unique set of challenges. Character models must not only look like a particular character, but they must also be built in such a way that they are able to be readily animated. This means the topology, or edge flow, can be much more important on a character model than a prop or section of environment.
Digital-Tutors - Character Modeling Concepts in Maya
10 February 2013

Digital-Tutors - Character Modeling Concepts in Maya

Digital-Tutors - Character Modeling Concepts in Maya
Duration: 4h 55m | Video: AVC (.flv) 1280x720 15fps | Audio: AAC 44.1KHz stereo | 4.18 Gb
Level: Intermediate | Language: English
Genre: eLearning

When building computer generated models for games, film, or broadcast, characters provide a unique set of challenges. Character models must not only look like a particular character, but they must also be built in such a way that they are able to be readily animated. This means the topology, or edge flow, can be much more important on a character model than a prop or section of environment.
In this Maya modeling tutorial, we will talk about some of the specific challenges facing artists as they build characters, using a simple character as a guide. You'll learn concepts like facial topology, working from reference, and keeping a clean scene. We'll also cover common modeling techniques from polygon box modeling, to edge modeling, to working with NURBS. In the end you'll have the knowledge and experience you need to begin creating your own custom CG characters.
Digital-Tutors - Character Modeling Concepts in Maya
15 February 2013

Digital-Tutors - Character Modeling Concepts in Maya
Duration: 4h 55m | Video: AVC (.flv) 1280x720 15fps | Audio: AAC 44.1KHz stereo | 3.68GB
Genre: eLearning | Level: Intermediate | Language: English


Digital - Tutors : Character Modeling Concepts in Maya
10 February 2013

Digital - Tutors : Character Modeling Concepts in Maya

Digital - Tutors - Character Modeling Concepts in Maya | 4.18 GB

Digital Tutors - Character Modeling Concepts in 3ds Max 2013
2 March 2013

Digital Tutors - Character Modeling Concepts in 3ds Max 2013
Digital Tutors - Character Modeling Concepts in 3ds Max 2013
English | 6h 10m | AVC 1280x720 15 fps | AAC 188 Kbps 44.1 KHz | 2.06 GB
Genre: eLearning | Level: Intermediate

In this 3ds Max tutorial, we will talk about some of the specific challenges facing artists as they build characters, using a simple character as a guide. You'll learn concepts like facial topology, working from reference, and keeping a clean scene. We'll also cover common modeling techniques from polygon box modeling, to edge modeling, to working with Splines.
The Making of Jester - Character Modeling in Maya and ZBrush
4 October 2011

The Making of Jester Character Modeling in Maya and ZBrush [FSO] [WU]

The Making of Jester - Character Modeling in Maya and ZBrush
English | AVC1 1024x768 | AAC 48 Kbps | 4.86 GB
Genre: eLearning
Maya Character Creation: Modeling and Animation Controls
29 January 2011

Maya Character Creation: Modeling and Animation Controls
Maya Character Creation: Modeling and Animation Controls
Publisher: New Riders Press | ISBN: 0735713448 | 2003 | CHM | 384 pages | 10,4 Mb

A unique, in-depth approach to creating realistic characters in Maya. Maya Character Creation: Modeling and Animation Controls' author, Chris Maraffi, has expertise in the field and in the classroom that translates to the knowledge and solid teaching skills needed to make this book a "must-have"!

Digital-Tutors - Character Modeling Concepts in 3ds Max
2 March 2013

Digital-Tutors - Character Modeling Concepts in 3ds Max

Digital-Tutors - Character Modeling Concepts in 3ds Max
Duration: 6h 10m | Video: AVC (.flv) 1280x720 15fps | Audio: AAC 44.1KHz stereo | 2.07 Gb
Level: Intermediate | Language: English
Genre: eLearning

In this 3ds Max tutorial, we will talk about some of the specific challenges facing artists as they build characters, using a simple character as a guide. You'll learn concepts like facial topology, working from reference, and keeping a clean scene. We'll also cover common modeling techniques from polygon box modeling, to edge modeling, to working with Splines.
By the end of watching this training, you'll have the knowledge and experience you need to begin creating your own custom CG characters.