Character Biped Animation MoCap Library


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Character Biped Animation MoCap Library
2 December 2011

Character Biped Animation MoCap Library

Character Biped Animation MoCap Library | 670 MB
formats BVH, BIP, CVH | over 600 presets
Character Animation In 3D
8 October 2010

Character Animation In 3D

Character Animation in 3D
Focal Press | August 9, 2004 | English | ISBN: 0240516656 | 264 pages | PDF | 5.4MB

If anyone asks us “Do you think motion capture will replace key-frame animation?” we will say “No.” Motion capture (mocap) is a very fast and accurate way to bring human motion into a 3D computer animation, but it is not always the best way. Mocap technology exhibits its remarkable strengths for some projects while other methods, such as key-framing, work much better for some other projects. We all need to make sure that whichever the method we decide to use, that’s the most effective method for the project.
Character Rigging with 3ds Max and Biped (NEW Link)
2 April 2013

Character Rigging with 3ds Max and Biped (NEW Link)
Character Rigging with 3ds Max and Biped
English | over 4 hours | TSCC 1440x960 30 fps | MP3 56 Kbps 24 KHz | 3.02 GB
Genre: eLearning | Level: Advanced

This DVD will provide you with tools and knowledge to rig a character faster and better than ever before.

Rigging which would have taken days and weeks can now be done in hours thanks to a combination of tools and techniques developed in demanding studio production environments.
3ds Max Animation with Biped
19 October 2010

3ds Max Animation with Biped


3ds Max Animation with Biped By Michele Bousquet, Michael McCarthy


Publisher: New Riders Press 2006 | 304 Pages | ISBN: 0321375726 | CHM | 11 MB



3ds Max is a leader in 3D animation for game development, design visualization, and visual effects and enables users to outperform the competition when it comes to high-volume visual effects production. From 3D storyboards and digital matte paintings to realistic digital environments, believable characters, and impressive crowds, this all-in-one software is professional and fast! The powerful Biped module in 3ds Max 8, with pre-linked and realistically constrained skeletons and its suite of motion tools, dramatically speeds up the animation process. In this book and accompanying CD, author and award-winning animators Michele Bousquet and Michael McCarthy look at the Biped, Physique, Crowd, and Motion Mixer tools and demonstrate how to animate character models quickly.
Character Rigging with 3ds Max and Biped - Paul Hormis
9 June 2010

Character Rigging with 3ds Max and Biped - Paul Hormis

Character Rigging with 3ds Max and Biped - Paul Hormis

English | TSCC 1440x960 | MP3 56 Kbps | 3.02 GB

Genre: eLearning


This DVD will provide you with tools and knowledge to rig a character faster and better than ever before.



Rigging which would have taken days and weeks can now be done in hours thanks to a combination of tools and techniques developed in demanding studio production environments.

3ds Max Animation with Biped
20 October 2010

3ds Max Animation with Biped

3ds Max Animation with Biped

New Riders Press 2006 | 304 | ISBN: 0321375726 | PDF | 12 Mb

CHM...
Eat3D - Character Skinning - Skinning A Low-Res Character For Animation
1 December 2010

Eat3D - Character Skinning - Skinning A Low-Res Character For Animation
Eat3D - Character Skinning - Skinning A Low-Res Character For Animation
http://eat3d.com/character_skinning

In this DVD, JP Self makes the character from the Low-Res Character Production DVD animation-ready by skinning it from head-to-toe. He goes over how to fit the biped to the mesh, using the weight tool to adjust the folds in those tricky areas (such as the hands, shoulders, and pelvis), mirroring the vertices from one half of the character to the other in order to achieve that professional outcome, and even resizing the character after the skinning is complete.
This DVD will help you get a better understanding of the methods and the reasoning behind the techniques that professionals use in production.
Eat3D-Character Skinning-Skinning A Low-Res Character For Animation 2010
10 December 2010

Eat3D-Character Skinning-Skinning A Low-Res Character For Animation 2010
Eat3D-Character Skinning-Skinning A Low-Res Character For Animation 2010
Enghlish | H264 320kbps | 1280x720 15fps | MP3 128kbps | 608 MB
Genre: Video Training
In this DVD, JP Self makes the character from the Low-Res Character Production DVD animation-ready by skinning it from head-to-toe. He goes over how to fit the biped to the mesh, using the weight tool to adjust the folds in those tricky areas (such as the hands, shoulders, and pelvis), mirroring the vertices from one half of the character to the other in order to achieve that professional outcome, and even resizing the character after the skinning is complete.
cmiVFX Multi-Use Character Setup For TDs 2 Volumes [2011]
25 November 2012

cmiVFX Multi-Use Character Setup For TDs 2 Volumes [2011]

cmiVFX: Multi-Use Character Setup For TDs
English | Team: N/A | .MP4 | 1.45 GB
Genre: Video Training


In this courseware we will build a specific character rig, which can accept a custom mocap animation file, and automatically reshape it self to adapt the scale of the imported data. We then will create Import/Export data file utilities for this character, from and to Maya as well as any other 3D program. This will allow users to save animation data, or to export the animation into other 3D programs without the need for any 3rd party plugins. We will showcase this by applying .csm files ( mocap position tracks data file ) on our character, and will rebuild our character to save, import, and export this type of animation data to any other 3D program other than Maya. This is the ultimate masterclass in animation data interoperability. This course is for anyone using animation data to be use for characters, crowds or hero character shots.
Eat3D-Character Skinning-Skinning A Low-Res Character For Animation 2010
10 December 2010

Eat3D-Character Skinning-Skinning A Low-Res Character For Animation 2010

Eat3D-Character Skinning-Skinning A Low-Res Character For Animation 2010
Enghlish | H264 320kbps | 1280x720 15fps | MP3 128kbps | 608 MB
Genre: Video Training

In this DVD, JP Self makes the character from the Low-Res Character Production DVD animation-ready by skinning it from head-to-toe. He goes over how to fit the biped to the mesh, using the weight tool to adjust the folds in those tricky areas (such as the hands, shoulders, and pelvis), mirroring the vertices from one half of the character to the other in order to achieve that professional outcome, and even resizing the character after the skinning is complete.