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Fahrenheit Digital Maya Tutorials(repost)

26 May 2012 Category: Tutorials Posted By: coi8x
Fahrenheit Digital Maya Tutorials(repost)

Fahrenheit Digital Maya Tutorials(repost)
English | mov | 1024 x 768 | h264 771 kbps | 15 fps | aac stereo 22.05KHz | 9.72 GB
Genre: Video training

1.FAHRENHEIT DIGITAL-SKINNING FOR FEATURE ANIMATION
2.FAHRENHEIT DIGITAL-RIGGING FOR FEATURE ANIMATION
3.FAHRENHEIT DIGITAL-FACIAL RIGGING FOR FEATURE ANIMATION

1.FAHRENHEIT DIGITAL-SKINNING FOR FEATURE ANIMATION
SKINNING FOR FEATURE ANIMATIONStarting with 2D Animation as a reference plus a solid understanding and application of Deformations, Aaron uses out-of-the-box Maya tools and production tested techniques to cover all aspects of Skinning & Deforming a character without sacrificing the speed and interactivity that is essential for Feature Animation production.Every chapter is complete and thorough, making sure that no step is skipped and no information glossed over. This lesson provides a complete and thorough explanation of the underlying concepts & tools of Skinning for Feature Animation.Skinning for Feature Animation provides complete and thorough training for anyone interested in learning these production caliber tools and techniques for the first time as well as those looking to add to their existing knowledge.Over 9 hours of lessons.

CHAPTERS:
01: A Look At 2D \"Deformations\"
02: Introduction to Smooth Skinning & Editors
03: Introduction to Deformers
04: Upper & Lower Arms - \"Deformable Rigs\"
05: Legs - more \"Deformable Rigs\"
06: Initial Smooth Skin & Weighting
07: Pectorals Pt. 1 - Blendshapes on Ball Joints
08: Pectorals Pt. 2 - Influence Object & Deformation \"Relaxation\"
09: Arms - Blendshapes
10: Trapezius - \"Compression Rigs\"
11: Lats - more \"Compression Rigs\"
12: Buttocks - Volume Preservation
13: Hands & Fingers - \"Smear\" Deformations
14: Feet & Toes - \"Smear\" Deformations
15: Final Deformation Fixes
16: Loin Cloth - Animator Driven Dynamics

2.FAHRENHEIT DIGITAL-RIGGING FOR FEATURE ANIMATION
"Rigging for Feature Animation provides complete and thorough training for anyone interested in learning these tools n techniques for the first time and is equally valuable to those looking to add to their arsenal of techniques."

Chapters:
01:Bridging the Gap from 2D to 3D
02:Introduction to Rigging
03:Stretchy Spline IK Spine
04:Strechy FK "Ribbon" Spine
05:Sternum n Clavicles
06:Scapula with Conditional Rotations
07: Bulding Rigs Using MEL - Part 1
08: Fk-IK Arms
09:Auto-Clavicle Rig
10:Strechy IK Legs
11:Building Rigs Using MEL - Part 2
12:Hands n Fingers
13:Building Rigs Using MEL - Part 3
14:Feet n Toes
15:"Ribbon" Neck Rig n Head Joint
16:Animation Controls
17:Final Hierarchy - Putting it All Together
18:Animation GUI Using MEL

3.FAHRENHEIT DIGITAL-FACIAL RIGGING FOR FEATURE ANIMATION
Completing the Feature Animation Series, this DVD teaches various tools and techniques for creating the controls & flexibility necessary for animators to create the broad range of expressiveness essential to Feature Animation.Starting with a set of 2D pose test drawings as our target reference, this tutorial covers two basic approaches for tackling the controls & deformations on a characters face: Direct or Joint-Based and Blendshape-Based Deformations. In the end both methods are essentially combined to create a face with direct deformers riding on top of blendshapes, allowing the maximum animator flexibility & control without sacrificing speed.

CHAPTERS:
01: A Look At 2D Facial "Deformations"
02: Basic Head & Face Joint Rigging
03: Adding Secondary Facial Rigging
04: Mouth Controls
05: Distance-based Deformations
06: Eyes
07: Tongue, Teeth & Gums
08: Blendshapes - The Basic System
09: Connecting The Head
10: "Best of Both Worlds"
11: Facial "Smear" Controls
12: Rigging Dynamic Hair
13: Facial GUI & Animation Controls
14: Facial Pose Test

More info
http://www.fahrenheitdigital.com/


Fahrenheit Digital Maya Tutorials(repost)


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